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The colonial charter mod was a happy exception. That´s a little bit the challenge I like.īeside of some additional buildings / building sizes I do not count too much on modding. I´m a little bit flexible and like to addapt to a game. On the other side I like to just start a game without the need to go though a huge setting menue before I can start a game also. They have difficulty options on the road map. But I would prefer devs to implement this. Maybe I would like mods which allow you too change settings on your own will. Things like the ressource trainer I did like. In real live people act not always only rational also. Not everything must have a practical purpose. Also, until you are feeling competent keeping livestock alive while they are in pens I wouldn't go for the free range mod as they are more vulnerable, unless you want to enteratin your audience with complaints about foxes and wolves (which you may.A more lively settlement really would be fun. I wouldn't use the invisible dirt roads for this project because I think it would be good for folks just tuning in to know where roads actually are. If you want to make things pretty for your viewers the various deco plants and objects might be fun (and can certainly be added later without any issues) same with terrain paint. While I think doing your first Youtube game with the classic start makes sense you may want to play with alternate start configurations, particularly the Adam and Eve one and the one with no housing to start with (either of these may also make you want to grab some other stuff) if you want to do others. If you want a list of those let me know and I'm happy to post. There are a bunch of mods that make the game act more like real life. Note this does generally increase efficiency (so you may not want it for that reason if you want more of a challenge), but it also makes doing things in first person a lot less annoying which is primarily why I made it. If you think you may end up doing a lot in first person you may want to consider Speedwalking as it make everyone walk briskly. Less Useless Herders may be particularly useful as, I suspect, doing a game for Youtube a bit distracting and will help keep your livestock stafe while doing other things (you still want very close hunters and to keep at least inital populations away from forests.) Ones which might make particular sense for video stuff: That said, some mods might make it more fun and make it different from the other Youtube videos. Until I reach much larger populations I usually don't do much with food in fields and just use them for flax, grass, oats, and, if I'm wanting sheep, wheat for pies so I can mount expeditions in search of the livestock. If you are worried about food balance in your early games set up gatherer's hut and switch folks over to fishing or hunting in winter and you'll be in great shape. Once you get a stable use the donkey's to move them (or anything else you have excess of) to more remote storage and keep the central barns and warehouses full of what you are actually using.Īt the moment (patches keep switching this) gathers are way overpowered. I'm not sure how this will play on youtube, tho, but would be intereated to know.ĭon't panic about large piles of hides. If you need extra workers grabbing teens and having them run around and do a bunch of stuff ending up with chopping a tree or breaking up a stone or piece of surface ore is a great way do it the go grab another if you have one and do the same. Distance kills in this game, so keep barns centrally located near fields and houses both, at least until you get a stable up and running and can use it to move things around, but even then making little centers that are basically self sustaining is never going to hurt.
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It's actually quite possible to have a good solid game without mods.Įxpand slowly, especially at first don't add more than a house a year and then only if you are doing ok with food and generally try to avoid having less half the population adult.